Breach is a 3D first person shooter game where the main character is an alien goo that can shoot projectiles from his finger, shapeshift and absorb enemies’ abilities. Help Fadin free his species from the Hand Of Valor’s tyrannical regime

My Roles:

VFX Artist, 3D Modeler, Texturer, Animator, Game Designer. Design, 3D model, texture, rig and animate original enemy characters: dinosaur, shrew, ghost, alien plant, in-game buttons, main UI for player and core game mechanics using Substance Painter, Zbrush and Maya. Create and animate force field, energy orbs, enigmatic rooms using Unity’s PBR Shader Graphs and particle systems. Create tasks and update backlog, delegate tasks to group members, mediate conflict and help colleagues with aforementioned 3D software.

Game footage

Featured Work

Walk, idle, attack, and death animation rendered in Maya

Magshrew’s energy orb, SFX done in Unity’s shader graph

Energy orb shader graphs

Attraction force SFX

Attraction force shader graphs

Joints, controllers and animation scene in Maya

Joints, constraints, IK, controllers, and skinning

Modeled in Zbrush, textured in Substance Painter and animated in Maya